Tuesday, October 6, 2015

HUDs

Class Participation 4


I've designed and Drawn two basic HUDs that may fit into our game. There are 5 aspects to my HUDs.

1) Hit Points (Red) : The amount of health a player has
2) Resource (Blue) : Mana or something that can be used for abilities
3) Stamina (Green) : Allows the player to perform sprints, long jumps, etc.
4) Light (Yellow) : Allows the player to perform special attacks/Spells with the use of this
5) Current Items : What the player is holding in his/her hands




This is a standard HUD that displays the player's HP bar and Resource bars along the top of the screen. I've added items held by the player in the center. This layout is meant to crowd all of the information available to the player in one area. This looks nice, but it's very bland, so there is a trade-off.














This is a custom HUD that displays the player's HP and Light resources on the bottom left along with their left hand item. It also displays their right hand item along with their Resource bar and Stamina on the bottom right. At the top center is a Compass bar that helps the player get his/her bearings.

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